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Menu hero deathspank
Menu hero deathspank













menu hero deathspank

The only option for playing with your buds is to have one of them grab a seat next to you on the couch and play as Mr.

menu hero deathspank

Strangely enough, there’s no online co-op. The puzzles aren’t too taxing we only got stuck once or twice figuring out the puzzles, but a hint system does exist (of course we didn’t use it, who do you think we are?). Combining turnips with a laxative in order to attain the rainbow-colored unicorn poop for manure so a farmer can grow bigger grapes than his rival? Yup, that sounds like Monkey Island.

menu hero deathspank

While the vast majority of quests are in the “kill X of Y and bring me Z off their bloodied corpses” category, there are point and click adventure-style puzzles speckled throughout. Silliness is DeathSpank’s constant companion. We ended up wearing the Epic Armor of Awesomeness, beating on orques with the Prongenator 3000, all with the Suspicious Murder Necklace around our neck. In order to dispense justice to these enemies, he utilizes all the gear at his disposal. Throughout his journey through the super-stylized and gorgeously colorful landscape, he takes down all sorts of bizarre enemies, including rabid (and extremely tough to kill) unicorns, kangamoos (a cow-kangaroo hybrid created by a man only known as The Wizard), and orques (we’re pretty sure they’re French). The story takes DeathSpank on his quest to find The Artifact, a powerful, well, artifact that looks vaguely like a strip of bacon. Lots of witty dialogue, hilarious quest premises, and of course poop jokes abound. If you’ve played any of the adventure games that Ron Gilbert is famous for, you’ve got a pretty fantastic idea as to the type of humor that you can expect. But where the game shines is in its writing. The gameplay is pure action RPG, a hack ‘n’ slash affair with tons of loot to grab, monsters to kill, and levels to go up. WIRED Funny writing, quirky world, well-honed gameplay.And any description of DeathSpank you’ve heard heralding it as Diablo-meets-Monkey-Island is dead on. And where Double Fine disappointed some with odd game design choices, DeathSpank does nothing but please. There hasn’t been a funnier, more singularly creative videogame since Brütal Legend. Its Ron Gilbert’s goofy writing and warped world-building (executed in a handsome style that feels a bit like the Mad magazine margin cartooning of Sergio Aragones) that makes DeathSpank worth playing. And you’ll be hard-pressed to pry yourself away: Rewards come frequently, and it always feels like the next one is only a couple of steps away. The game only takes a handful of sessions to finish. Only a few of the nastier boss fights take more than one try to get right, though you’ll always have a super-powered spell or potion in your sack that’ll do the trick.ĭeathSpank isn’t the sprawling zillion-hour epic that most folks expect from their role-playing games. Since you can map all of the game’s death-dealing implements to the D-pad and controller buttons, you’ll have lots of room to experiment with a wide array of one-two punches.īut DeathSpank is mostly about finding the next thing to whack, then whacking it before it whacks you. Adventurers eventually discover a wide array of magical arrows, spells and weapon combinations. Those who demand customization and depth will find it.















Menu hero deathspank